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My nickname is Clash Royale Update, and I'll be showing you a deck that really utilizes Sparky and both the Prince and Dark Prince. The cards I use are:

  • Sparky

  • Prince

  • Dark Prince

  • Archers

  • Goblins

  • Elixir Collector

  • Minions

  • Fireball (or Arrows)

The main push of this deck, obviously, are Sparky and the Princes. I like to start by putting an Elixir Collector in the back, to get the Elixir flowing, because you'll really need it. Once you get to 10 Elixir, I throw down Sparky as far back as I can, usually on the opposite side of the Elixir Collector, because I find that a lot of players try to stop Sparky with spells like Arrows and Fireballs. It would be a shame to get your Elixir Collector caught in the blast, wouldn't it? If they do throw a spell at Sparky, I usually don't worry about it, because she can still soak up a good amount of damage. So you should have Sparky charging up and heading for the bridge. When Sparky is about to cross the bridge, that's when you drop both Princes in front of it. If they drop a tank to defend, usually the Prince can take care of that, while the Dark Prince will take care of things like Goblins, Spear Goblins, and other small groups of troops like that. If your opponent waits for the Princes to cross so they can attack Sparky with a Minion Horde or any group of troops like that, I don't worry about that, because that gives the Princes more time to pound away at the towers. If your opponent has a good counter to this, I try mixing up the push by replacing either of the Princes with small troops. I usually try to keep Sparky in all my pushes, because of her ridiculous damage output, but if it's evident that she can't get the job done, then I replace her with other troops.

 

This deck is pretty solid for defense as well, as the Prince and Sparky are good for taking out tanky cards, and the Dark Prince and Sparky can take out groups as well. If they come at you with a Hog Rider, dropping Goblins to defend usually does the trick. If they drop a splash damage card (Wizard, Valkyrie, etc.), I usually try to put down the Prince to take care of them, and maybe Archers or Minions for support, depending on the card they use. Fireball can be used on offense or defense (from Barbarians, for example), but I usually save it for defense. Same with all my smaller troops, unless my double Prince + Sparky push isn't proving effective. This deck is a lot about reading the situation and deciding which cards work best for the scenario you're in. I've been using this deck for about a month, and I've gotten to Frozen Arena (Arena 8) with it. If this doesn't work for you, then it might not be the right play style for you, and you might need to explore different decks. That, or you might just suck at the game.

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Take a look at this page for more details!

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